Best Mods For Grand Admiral Thrawn

2020. 1. 24. 18:00카테고리 없음

Best Mods For Grand Admiral Thrawn
  1. Grand Admiral Thrawn Lego

. Increased the quality of the 'Opportunities for Freedom' quest.- Wish will now hand you a schedule of Tuzz's expected destinations.- Tuzz will now travel between a set 6 locations when the quest becomes active.- Each location has it's own challenges, but all are accessible for the proactive assassin.Added 20 new weapons specific to Imperial Chiss Officers/Field Captains.- These weapons are Ebony in appearance and come with unique, high-charge weapons.- The weapons are likely to appear from level 38. Changed Tuzz'obuw'shul's character. His role in the story is still the same, but his outward appearance and manner have been shifted. His title is now Imperial General Tuzz'obuw'shul, and wears Spec Ops armor.

Grand Admiral Thrawn Fracture mechanics explanation. Deal Special damage to target enemy 4 times, dispel all buffs on them, remove 50% Turn Meter, and inflict Fracture until the start of Thrawn's next turn, or until Thrawn is defeated.

  • Grand Admiral Thrawn is an extremely powerful imperial commander, who can manipulate the turn meters of his units and thus strengthen them significantly. His acquisition is only possible during a very rare Artist of War event, which has no clearly defined time frame.
  • While all you motherfuckers have been debating if The Last Jedi is 'good,' I am over here reminding everyone that Star Wars Rebels is the best thing to bear the franchise's name in ten years! A significant reason for this was the show's inclusion of Grand Admiral Thrawn as its antagonist from seasons three to five.

A few illogically placed items have been removed. Some local fauna of the Resistance HQ has been trimmed back. Wreth from Resistance HQ will now stand majestically while looking over the horizon during the afternoon. Began poking away at the potential compatibility issues for Skyrim SE. (Wish I got that beta access!).

Version 2.63. This update focused mostly on the images of Thrawn and others.Every single evil image of the player's friends has been rescaled and reworked.They now also have two strengths.Level 1 - 38 are 'Image of XXXXXX'Level 38. Fixed a number of random bugs and visual glitches that came with the recent overhaul of the Resistance Warrens.Fixed (removed) an added tower near Bleak Falls Tower.Fixed a random Tank that would engage Morki at Bleak Falls Tower. (This was never intentional, the said actor was disabled in the CK?)Modified some placement of the Resistance units in the area of Bleak Falls. One will now patrol the path between Bleak Falls Tower and Riverwood.Fixed a collision box being wrongly enabled in Bleak Falls Barrow's first room. (Three days, nobody reported this?:Added a new encounter in the Abandoned Prison, targeted directly at anybody who chooses the 'I want to escape this Prison' option from Live Another Life.Various other tweaks and quest fixes. Version 2.54.

Disgustingly large overhaul to the Resistance HQ. The entire Warrens has been completely remodeled. I can't even put to words how strange it was to give the first cell I ever made in the Creation Kit such a huge makeover.Many containers have been moved, shuffled, replaced or completely deleted. You should grab your items that you've stashed in the Resistance HQ warrens and COC to QASmoke before updating.Added a new ingame list of friends and authors who have contributed to the growth of Invasion of Skyrim over the years. It can be found near Elettis in the Resistance HQ Warrens.Constructed a new Dwemer dungeon, Dottenzel, for Croghi's quest, Mister Smith's Assistant. This should make the quest less dreadful than Alftand, and also tie in a little better with what Croghi needs during the questline.Added a new Greatsword dubbed 'Corrupted Greatsword of the Shroud', only obtainable in the new dungeon Dottenzel.Rebalanced some leveled lists on Recruit Warriors to have fewer two handed weapons. Thanks to aMidianborn textures's author, Cabal120, many armors in Invasion of Skyrim have been given an extreme facelift.An optional download will be made available to replace more of my original textures with aMidianborn style versions, as well.

I'll make sure to include both versions as optional downloads, so users can switch back and forth as they please.Extremely overhauled a few quests, which may require a fresh install. As a result, I made sure to make this patch large and worth the restart.

Added 20+ new bomb-like items, sorted as scrolls.These items come in varying levels of power and apply either massive buffs or debuffs to enemies and allies alike.Examples include.' Immolation bomb reduces target's magic resistance by 100% for 15 seconds'Resistance Support bomb fortifies all combat skills and health by a massive amount in a 100ft area'This giant heal-bomb will restore 200+ health to all Resistance allies in 50 feet, regardless of line-of-sight'Added a Solstheim Resistance Haven with two new unique NPCs, Renno and Trina.- Renno and Trina can be recruited to the Cracking City.Added a quest for Renno and Trina, after the Sigil Stone has been recovered. Begin the quest by talking with Tir.Massively reworked the appearance of The Cracking City lobby.Updated mesh-texture paths, beginning support for Bodyslide conversions.Fixed a stupid mistake with Mage outfits, causing them to appear naked. What the hell?. Version 2.3. Added an entirely new Ayleid themed atmospheric dungeon.

It is quest locked until after the Sigil Stone has been recovered for the Cracking City.Added a new quest that begins after the Sigil Stone has been recovered. Look for Draqh at Resistance HQ.Fixed a broken enchantment on a Csilla cuirass (Fixed in 2.0, forgot to report)Added the ability for General Draqh to become a follower and a marriage candidate.Numerous other tweaks. When the Sigil Stone is recovered, a portal between the Resistance HQ and the Cracking City will open up.

Version 2.1. Fully implemented Morki's new quest, with a unique reward given at the end of it that every player can benefit from.- Began work on quests following the Cracking City, going further with the main questline.- Updated some character's behaviors, including Mog from Mog's Mine.

He can now also be found enjoying the night-time breeze along the Resistance HQ beaches.- Made use of unused Bethesda animations to liven up some characters.- Began drawing up plans for more radiant quests to slip into the shell-system. Version 1.603. HUGE update focused on gameplay and quality!##########################Added FIVE new radiant quests, each with unique rewards and background counters.- 'A Score To Settle' - obtained through Sergeant Morki after completing Morki's Dark Thoughts- 'Gathering Ancient Knowledge - Basic, Mastery' - Obtained after befriending Wez and completing Morki's Dark Thoughts. The Mastery quests will give access to ancient Csilla powers that provide incredible, godlike buffs.- 'Gathering Ancient Knowledge - Advanced, Expert' - Obtained from Wez and Tir after completing The Cracking City. The Basic, Advanced and Expert levels of these radiant quests will reward the player with gold and well-leveled spells, for the mages in all of us.##########################The Chiss Trophy Necklaces that have probably bugged you all that have found them? They're finally having their use revealed.Each necklace is the key to unlocking a secret power that only Wez can help you with. Find a necklace, and bring it to him to get started.

Might be a good time to cozy on up to him!Ancient Csilla Powers - List of Powers- Swathe of Armor- Cloak of Ignorance- Bladekeeper's Fury- Thundergod's Wrath- Unstable Current- Frozen Sigil- Crystal Nova- Smokey Pyre- Supernova- Hand of God. Version 1.55. Added 30+ new potions, more to come, labeled 'Csilla Brew'These potions restore Health, Stamina, and Magicka gradually over time, eliminating the need for medicinal overdose in the middle of combat.

They scale in magnitude and duration based on your Restoration level.- These potions are dropped by both Resistance and Imperial Chiss forces.- A quest will soon follow for the player to add them to a vendor (Probably Tir or Tarda)Touched up the largest of the 'Dark Caves' slightly, to better show the exit path. Version 1.53. Resistance Peacebringer armor has been finished, thanks to Tarshana's help!

Check out her resources and mods, especially Winterbrook!The Peacebringer is styled off of the Kshara cuirass form Tera Online, thanks to their kindness with Nexus' modding community.The Peacebringer is the utmost ultimate armor included in this mod, and requires many missions and resources to smith. It's only craftable at Croghi's forge, in the Resistance Warrens.General Draqh and General Jine will be showcasing these armors, being the top of the command chain for the Resistance.To craft the Peacebringer armor sets, you must have completed at least four Chiss quests, as well as having rescued the Aviz twins, assisted with Croghi's quest for smithing artifacts, and aided Morki with his nightmarish apparition. Then, talk to Croghi'eduri'hinarka at Resistance HQ and access the armor through his forge. Version 1.48. Almost every main quest now has a script attached to add to the global counter of how many Chiss quests were completed.This means unlocking the final armor is less time consuming.Reworked the allowances for the Cracking City quest startup, to require the Aviz twins rescued, Morki rescued, and the artifact recovered for Croghi. Then, the player must complete at least one other quest after that to gain access to the Cracking City questline from Tir or Draqh.Other minor balance changes to Chiss units and such.

Version 1.47. This update includes numerous bugfixes, balance changes, and location changes.- Reworked the Chiss at Dead Crone Rock to be less numerous, but more strategically prepared.- Rebalanced some weapon leveled lists.- Rebalanced many Csilla enchantments, and in some cases completely changed some. This may cause weird effects if you enchanted a cuirass with one.- Changed some new Ancient Csilla Power effects.- Slight nerf to the Tank Purifier level-wise.- Added 10+ new self-taken loadscreen shots with relevant info to them. Please, if you take any wonderful screenshots, upload them and we can start a custom addon for load-screens.- Added nasty new effects to some rare units, including stronger Hysteria and Mayhem effects. Version 1.45.

Call this an Elite update, mixed with a side of Thrawn.All elites have gained a 50% health boost. They have new moves, higher spell strength, a greater resistance to damage, are faster, and possess even more tricks than before. Woe to the vampire that runs into the Chiss Elite Purifier!Elite Tanks no longer retain their Tank resistance on top of their Elite resistance.

The Tank resistance now gets ignored, in favor of balance. (Before, their damage intake could drop to less than 5%!)Most Chiss now have a leveled spell I recycled from earlier in the mod, called 'Immolate'Immolate sets enemies on fire for 10/20/30/40 damage per second, and reduces their Magic Resistance by 100% for the duration. This means that it's now even more important to build your elemental and magical resistances up by late game.Added 10+ new flashy 'Csilla' powers, calling upon the strength of ancestors to empower the caster with numerous buffs, or weaken the enemy with many debuffs such as paralysis, lowered attack damage, summoning illusions, and more.(Currently in the process of crafting a quest with Wez to grant the player this power)Now onto the biggest change yet.Thrawn himself has been rescaled, and should be nigh impossible to fight if the player is not a master level Dragonborn at around level 80+. As a main boss, this is how Thrawn will likely stay forever now.To compensate for that, the Herma-Mora granted imagery power Thrawn uses has been expanded upon.- Instead of 3 tiers of Image, there are now 8!- Each Tier has different combat styles, powers, and tricks.- Each Tier of Image has access to different shouts and spells, including the ability to summon flimsier images temporarily.- These flimsier 'Illusions' are stronger than previously, and come in 6 tiers instead of one.- Each tier of Illusion has unique moves and themes, as well as an arsenal of shouts and spells. This might be the only update for a tad while, I'm going to spend some time reorganizing the mod, as things got really out of place suddenly.Updated Pruska's outfit to reflect her mage attributes and fighting style, and will be later be reflecting that she is now the Captain of the new ship at Resistance HQ.Changed Thrawn's Fire Breath and Frost Breath shouts to be more deadly.Both shouts now fire in a wave effect, meaning they can be absorbed by excellent wards.

(Krizza and Marr, anyone?)- Fire Breath now reduces Fire Resistance and sets the player on fire, while staggering.- Illusions get a weaker version of this- Frost Breath now slows, staggers, and does frost damage over time.- Illusions get a weaker version of thisRebalanced Thrawn to have more armor later in the game, due to some mods completely breaking balance anyway.Thrawn now has a painful Blizzard spell that staggers, slows, and does powerful frost damage over time. Version 1.41. Added a new cell filled with NPCs, including unique named allies (one potential follower)- The Cell is Mog's Mine, connected to the Resistance HQ Warrens.Added 5 new scenes for character building.Added a major plot twist reveal!Added 130 + additional lines for existing and new followers, more planned to come.Added a few more background quests.Changed a few quest scripts.Hopefully fixed an issue with Lutta's new dress causing a crash. (was previously TBBP enabled, but currently is not). Version 1.30. Introduced two VERY late game armors for the Resistance, dubbed the 'Peacebringer' sets.They're only succeeded in strength by the Chiss Elite armor.They can only be accessed by completing 10 or more radiant quests for the various Etok. Always talk with General Draqh to see what quests you have available.In other news, Kuss in Whiterun now has a much better selection of Restoration specific spell tomes, weapons, and staves to choose from, and all merchants in this mod now gain leveling gold as the player levels up.All side-mission rewards have been increased at lower levels, with a minimum of 1700 gold + a bonus.

Version 1.29. Due to an extreme change to CQ01Morki, and the deletion of a worldspace.If you have not completed Morki's Dark Thoughts, you must either start a new playthrough or use the console command 'SetStage CQ01Morki 40' to progress past it.Reworked the entire CQ01Morki quest, optimized it, and moved it all to a cell named 'ChissNightmareApocrypha'Did away with the dragon from the quest, replaced with a unique low-level apparition of Thrawn.Toned back various NPC encounters, including Mzulft and Bleak Falls Barrow (again!)Other minor fixes. Version 1.27.

Added a unique robe for Wez, and an outfit change for Krizza, to easily signify they're more capable in robes than armor.Fixed a logic error with the Dragon Knights, essentially having them replace Tanks past 33 instead of joining the leveled list. Oops.Buffed every Chiss damage intake and output by about 20%, and made them scale more dangerously later in the game.Buffed Chiss Officers to also inspire their troops, granting +25 to every combat stat and attribute during combat.Buffed Chiss Commander to also inspire troops, granting +25 to every combat stat and added a 20% to absorb incoming spells. Version 1.26. ADDED A NEW ARMOR SET- RESISTANCE HERO ARMOR (LIGHT)Added a complete light set of high level armor, craftable after completing the quest 'Mister Smith's Assistant', equal to the heavy version previously gained. This armor will also show up on some unique NPCs after the quest is completed.Updated a lot of dialogue conditions, and restored them to Thrawn's Ghastly/Terrible/Image of Thrawn, but restricted them from summoned Illusions.Updated and less-rarified a lot of lines for allies, especially Mess'awiak'etok.Heavily buffed the 'Malign Images' of allies, making them more dangerous by far, worthy of who they represent. Version 1.25. Added an entirely new danger, crippling.Enemy soldiers are skilled combatants who exploit weaknesses.Failure to block their attacks can result in temporary debuffs applied through crippling.

Fixed minor issues with the new quests that just released.- Nis' quest can actually properly initialize now.- Jine should only get one quest active at a time, and it is random which it will be when you first speak to Draqh.Added a 'I need to quit that job' feature if you can't complete/something goes wrong/radiant system screws you with placement. It should auto-end the job, which can then reset, similar to the Thieves Guild.Fixed a minor texture issue with Resistance Ivory Gauntlets.Slightly adjusted Xmarkers in the Resistance Cabin.

(I'm picky)Removed some crafting stations from the Resistance Cabin. (People are trying to sleep!). Version 1.20. Added 3 new quests to the new 'shell' system being incorporated. Streamlined quest progression. Report to Draqh for linear quest distribution. This shouldn't require a new save.Added a shell system for radiant quest distribution.

It's experimental right now, and only has one quest programmed. Talk to Draqh again. Added dialogue on certain Resistance members to point the player to the Resistance incase they can't find it for whatever reason. Temporarily nerfed the low-health Tank passive, because nobody at all seems to notice that it's even a thing and instead complain about their health. Version 1.17. Call this the 'Balancing Act!'

- Reduced all Chiss level scaling by about.3- Reduced Tank level scaling by about.5- Added new moves/tricks/flips for most Chiss- Pushed the leveled lists around a bit- The player should now encounter:- Recruits levels 1 - 15- Thalmor levels 15 - 25- Chiss levels 25 +- Elite Chiss levels 55 +- Reworked Tanks to be more dangerous the longer they're left alone. Watch out for those weapons!- Reworked almost every single loot pool and added more. Tanks will now be even more rewarding to fight.- Reworked some of the Dremora in this mod.- Added some immunity keywords to some enemies, might add more later.- Added 5 new enemies, dubbed 'Dragon Knights' that may appear at level 33+- Added resurrection effects to enemy assassins.- Fixed sporadic navmesh errors.- Added Sky Markers to the Resistance HQ- Renamed Resistance HQ Warrrens COC marker to be ResistanceHQWarrens. Made Thrawn much harder to pickpocket.

Fixed a quest completion error with the Cracking City merchants. Version 1.15. Call this the 'Elite update'!Reworked and restyled the Valley Fortress to have an extra bridge and entrance gate. Massively increased the size of the Ballistas along the wall, and increased the levels of the present enemies.Reworked Elite Chiss lootpools, to always provide unique and consistent rewards.Added 3 new Elite units.Fixed some sporadic navmesh issues.Toned back the idle NPCs around Bleak Falls Barrow even further. No more potatoes, please.Corrected a small quest completion error in the new quest for the Cracking City merchants.Made some slight adjustments to merchant lists.

Version 1.14. In comes the Fleshing-Out update! Not as gross as it sounds, I swear!Added dialogue for Specialist Wez to allow the player to befriend him by speaking about his tragic past.Added a slightly less tragic interaction with Captain Nis.Added catch-dialogue for when the player is Chiss.Added more interaction for a Chiss and non-Chiss player with Rusho, Mess and Jine.The Citizens of Whiterun now have a voice! They can be asked about their position in the factional war of the Chiss, about where they stand and how they feel. Some of them will have new dialogue as you encounter other characters, such as Amren.Added some more dialogue for a player who may or may not be a part of the Dark Brotherhood with Narmi Malohi.

Incase it wasn't specific enough, the player now has two new very tiny unmarked quests with Captain Nis and Specialist Wez. Also, more dialogue will be coming to other citizens of Skyrim. Version 1.6.

Major update!- Completely reworked and recrafted Sergeant Morki's quest. There are now branching paths, with different choices and outcomes in the directions provided.

(Every quest will eventually get this treatment, hype hype hype)- Vesk now only becomes a follower until after you've helped Morki regain strength (Not necessarily completed the whole quest, just after a certain stage)- Added a new side quest with Morki- Added a lot of new dialogue- Added a few new cursed enemies- rebalanced the entire mod's NPCs to be slightly weaker, while still keeping that 'WOW' factor Invasion of Skyrim is known for.- Replaced/removed some dis-arm perks on select enemies, but not all. Rogues come to mind quickly.- Softened the attacks/defense of most heavier units, while keeping them true to their name (Tanks)- Remodeled some parts of the Resistance HQ, added a new hidden chest- Began more preliminary work on other features. Version 1.5. Repacked everything into a main 'Core' again, now that Nexusmods.com was a doll and fixed the uploader!. Added more lines for Cremia at the Resistance HQ.Added over 300+ enchanted variants of existing armors within this mod.Added over 20+ new unique enchantments prefixed with 'Strength of Csilla' to the armors in their leveled list. These armors are VERY rare but they are fully disenchantable.Added more obvious assassination attempts on the player, for those that don't understand why the big kitty keeps stalking them.Added more enforcer encounters as well.Slight balance to Draqh's spells. (more red lightning!)Updated Thrawn's appearance to be a little less rough.

Still an asshole, though. Forgot to mention a slight nerf to the Chiss Freak and any boss related to him! Made his shout cooldown at critical health less powerful. Version 1.04. WELCOME TO THE BALANCE OF POWER!This is an anniversary release for Invasion of Skyrim - Grand Admiral Thrawn.Invasion of Skyrim has gone through many, many growth spurts in it's lifetime. Multiple beta releases on Steam Workshop turned into a Beta release on Nexusmods.com, which, with loving input from the fanbase, evolved into version 1.0 in March!Since March, Invasion of Skyrim has mutated in a thousand different ways, and is in no way similar to how it originally released. Worldspaces have come and gone, NPCs have evolved and your decisions matter even more than ever!

Thousands of dialogue options to choose from when interacting with characters, all set in a massive crossover war between The Elder Scrolls and Star Wars!Invasion of Skyrim is my largest project I've ever taken on in my life. I've poured over 2,500 hours into it's development, sometimes just to rip it all apart and start over. The tireless work I've put into this mod kept me sane during my year away from the working world. I'm proud to say that I have much to show for my efforts, and I am sharing it all once again with you, fellow modders! Invasion of Skyrim - Grand Admiral Thrawn - The Balance of PowerInvasion of Skyrim is a massive overhaul to the entire world of Skyrim. Set in a crossover universe, Nirn has been invaded by none-other than Thrawn, the secret Grand Admiral of the Galactic Empire.However, Thrawn has no space-ships.

No fancy laser rifles, or anything of the sort. He's here under the false pretense of a new race arriving from elsewhere on Nirn, hoping to uncover the extreme powers this planet houses deep inside itself. Having already been contacted by the Daedric Prince, Hermaeus Mora, and accepted the dark pact offered to him, Thrawn has become a nearly invincible power.What hope does Tamriel have against this evil?The answer comes in the form of the invaders. The proud ' Etok ', Special Forces of the Imperial Armada, have defected from Thrawn and formed a Resistance.

Based on a remote island far north of Solitude, the Resistance has been waging a background war with the Imperial Armada for over 25 years!From utilizing masterful Con-Artists such as Flim to wage propaganda war, or talented warriors such Command Sergeant Morki, or powerful psionic mages such as Specialist Wez, the Resistance stands a strong chance. If only they had the right leader for the job!Their General, Draqh, has been searching tirelessly for a fabled hero of Skyrim to come forth. Facebook page!Armor previews!Inspiration for the ChissThe inspiration for using the Chiss race and not an existing Elder Scrolls game comes from two points.One, I love Star Wars.

The Chiss are my favorite race, they are very easily distinguishable from any other race in this game, and allowed me to have complete and absolute freedom in this crossover mod.Two, this is a mod. For a video game. I understand I could have used literally any of the many races ingame, but that was overdone, overused, whatever word you want. I do not know every single nook and cranny of TES lore that was ever written on the digital surface.

This is the caveat that will get to most people, which is fine. They can go ahead and re-release this mod with my permission with the Chiss as all High Elves instead, because that hasn't been done before, right?Final Note from the AuthorThis mod is not a team of people at work. It's literally just me.

This mod is a hobby of mine that I developed during my depression, and is the something that I worked on every single day, from 6 am to 11pm usually.Invasion of Skyrim plays like a complete DLC addon. There is a staggering amount of content, but in no ways am I finished with it. I love this mod, I love the work I've done with it, I love the people I've met and talked with along the way, and I will continue to breathe life into Invasion of Skyrim - Grand Admiral Thrawn for a long time to come!

. In an effort to reduce the sponginess of the Chiss units, I have made the decision to lower their health and retain their armor.

This rewards playstyles that take advantage of armor penetration and reduction more while making enemies take much fewer swings for regular playstyles (IE, anything other than a TWO HANDED HEAVY ARMOR character). Reduced maximum Health stat of below units by up to 50% (in some cases, this is over 700 health difference. I know this mod was kind of famous for its difficulty but this is an experiment to bring things more in line and tame it down. We can always look at a Hardmode patch later). CHISS BALLISTA.

CHISS HEAVY BALLISTA. CHISS BALLISTA MASTER. ALL CHISS ELITES. ALL CHISS SOLDIERS. ADDITIONAL NPC CHANGES -. CHISS PURIFIER-MEDIC - CHISS MEDIC (removed damaging spells and summons, left Sunfire and Grand Healing).

Modified some Chiss classes to specialize more instead of generalize. Chiss Followers have also been slightly weakened, but are still well above par with vanilla followers. (who really have no perks or bonuses anyway so that wasn't a tough accomplishment!). Added new enemy tier for Marble Atronachs and dispersed them a little bit more. MARBLE ATRONACH. TOUGHENED MARBLE ATRONACH. HARDENED MARBLE ATRONACH.

Marble Atronachs are immune to shock, frost, poison and resistant to weaponry. Fire and attacks still work as expected.

Added new ingredient -. MARBLE DUST - drops from MARBLE ATRONACHS. Added an entry hallway to Dottenzel so that the first walk in is less overwhelming.

Removed all Chiss from Dustman's Cairn. Removed a huge amount of roaming Chiss units and their ability to appear as Bandit Bosses in some rare cases. Version 1.87. Modified potential ingredient drops for all Chiss, to bolster alchemy users' potential. Removed Chiss Tank Officers & Atromancers from appearing before level 40 (still dependent on encounter zone in some cases). Due to the way the engine handles NPCs, AI Packages, and fast traveling, the Hit Squads are being disabled as they would often 'begin' tracking the player inside of caves or in the wilderness, player then fast travels, and the Hit Squads fast travel with the player.

Usually landing smack in the center of a town of civilians. Resistance will no longer follow you into Dead Men's Respite or Forsaken Cave before you have completed Morki's Dark Thoughts. Added a 'low health' phase to the Nightmarish Apparition in Morki's Dark Thoughts. Modified some BFB encounters. Reduced Chiss appearances in Hag Rock Redoubt & Dead Crone's Rock areas. Reduced guaranteed loot pool drops on Chiss race units. Version 1.86.

Modified Elite leveled lists to drop fewer potions, and force better bows into their inventory. Elite Veno-Archers were missing arrows in their inventory. Definitely, properly found the condition that was preventing Elettis' squad system from becoming accessible. Modified Thrawn's attack damage output, old multipliers were still in effect causing extreme damage on power attacks.

We'll see how it goes now!. Reworked Elettis to be a heavy armor, ranged follower. However, he can still fight with the old 'Sword and Board' technique and new dialogue has been added in his 'more' section to explain this.

Totally removed hitsquad/death squad functionality as it stands. Players will no longer get jumped at key intervals until I can get around the engine limitation of teleporting these units with players when they fast travel (usually to towns where the units go RAMPANT on the civvies). Version 1.83. Removed 9 more potential boss fights with Images of Thrawn until the story has been advanced past A Disturbing Image. Severely reduced the potion drop rate for Chiss, as well as other generic loot drops. Secondary quests can no longer be started until AFTER Morki has been saved.

Fixed an issue causing the player to be unable to turn in the Sealed Imperial Documents to Zoe. Nis' quest 'Whispers From The Past' can now only choose a CHISS race target. To make more sense with the backstory he gives per target. Made the smallest of adjustments to the door on the Shining Hope at Resistance HQ.

Modified several more AI Packages to keep the liveliness of the Resistance at top notch!. Added several more contextual dialogue for characters such as Rard, Jine, and enemy Chiss units. Added a new scene between Rusho and Wreth in the Warrens. Consolidated quite a few topics to the 'More Options' section for dialogue with Resistance, to clean up the menus a bit.

Version 1.79. Unlocked Bleak Falls Barrow prior to starting Morki's Dark Thoughts.

Most of the Chiss forces will be gone, but it lets the player force their way through prior to beginning Invasion of Skyrim if they so choose. After beginning Morki's Dark Thoughts, Morki, Mess, the wall and the remaining Chiss forces will repopulate the appropriate areas and the mod will begin as planned. Removed the warning box about the wall of mist, as now there is no way for the player to encounter the mist without already having begun Morki's Dark Thoughts. Version 1.78.

Zose & Pruska will no longer accompany the player in Dead Man's Respite. Adjusted Lutta's entertainment hours during the nightly dinner at the Resistance HQ Warrens to be shorter. Optimized some miscellaneous textures and normal maps to reduce file size down by 30mb (save those GPUs!). Added a new nature-themed Chiss enemy 'Chiss Attendant'.Fights and behaves similar to Spriggans.

Properly added a 'noShield' version of the Imperial Chiss Plate outfit for some enemies. Jine should no longer jump you in the middle of the night to talk about Wez after completing Morki's Dark Thoughts. She will prefer daylight hours for her ambush. Ionia has a new, properly fleshed out schedule to keep her busy during the day and night. Draqh's schedule has received some refinement, to make him more predictable and easier to find.

The Resistance Couriers have been given more to do, so you shouldn't see them laying around Draqh's office anymore.,. MAJOR CHANGE: Parts of Invasion of Skyrim's main quest will now be linked with & potentially blocked by Skyrim's Main Questline. I expect feedback on this decision. It is now not possible to finish Invasion of Skyrim until Alduin has been defeated (MQ305 completed).,.,. Added a new side Quest - Make A Promise (Pruska).,.

Grand admiral thrawn comics

Added a new Secondary Quest - Covering Their Eyes (Zoe). Speak with Draqh to obtain a secondary quest and choose this one for Zoe. You will be tasked to catch and kill traveling imperial Chiss Scouts and retrieve their documents. Upon stealing the documents, you MAY or may not be tracked down by a retrieval squad. Spicy!!.

Upon completion, you will receive Skill-Ups, Chiss Poisons, and some Gold.,. Hid more encounters until Morki's Dark Thoughts has been completed.

Also modified a few of them while I was parsing the list. NEW CONDITION - 'Images of XXXXX' will only appear after completing 'A Disturbing Image' has been completed. After that, all hell breaks loose.

NEW CONDITION - Static encounters with Assassins now only appear after completing 'A Disturbing Image'.,.Locations-. Irkngthand. Tumble Arch Pass. Weynon Stones. Whiterun Plains. Dawnstar Province. Solitude Province.

Reach Province. Huge parts of Eastmarch Province. Hag's Rock Redoubt. Halted Stream Camp.

Labyrinthian. Orphan's Tear. Ragnvald. Skyborn Altar. Sleeping Tree Camp.

Stonehills. Volskygge. Valkygg. Mzinchaleft.,. and other, unnamed locations. Version 1.77. Added two message box triggers outside Bleak Falls Barrow.

Grand Admiral Thrawn Lego

First one is always there, warns of the necromantic dangers involved with BFB from the player's perspective. Second one only triggers a warning pop if you have not yet lowered the giant barrier. Both of these messages hint that you should not go alone and point you towards the Resistance. Set all World Encounters/Script Events to be a MINIMUM of Level 15 - 21, and some require at least Morki's Dark Thoughts to have been completed. This will help ween down the early onslaught that the mod brings upon new players. Added more dialogue options and lore discussion to Vesk during her initial meeting with the player. Added 25 lines of dialogue for Pruska - she is now the fully fleshed out potential lover that she always should have been.

Major Change - Join The Resistance. Stage 5 has been added to the quest. You must meet the Aussu captain, Pruska, aboard her ship before you can sail to the Resistance now. Go get 'er, tigers!.

You can only access the boat (and thus, the island) by speaking with Vesk now. Otherwise, the boat will not be there and the player cannot sequence break. The boat has been overhauled, it is now bigger and has sailors on board to maintain. Pruska and her Lieutenent Zose are on board, waiting.

Major Change: Invasion of Skyrim's main quest will no longer begin UNTIL the below conditions are met. Player is at least level 15. Player is approached by Corporal Vesk in a town or city. Vesk will no longer immediately be available as a 'follower' but will accompany the player to the island if you request her to at the end of the scene.

Else, you can strike out on your own. Major Change: Invasion of Skyrim's enemies will appear WAY less frequently until Morki's Dark Thoughts has been completed.

Added boots to random Chiss loot drops.Removed some potions and jewelry drops from Chiss drops.Morki will now wear his own special cloak (same as one from his optional side quest, Blossoms of Love)Vesk will now always wear her own special cloak (same as one from the startup quest)Both Morki and Vesk will now consistently have a heavy, enchanted shield from the beginning of the game (if anything weird happens when updating mid playthrough, just click on them and RESETINVENTORY. Further brutalized the mission A Nautical Tale and added more details such as smoke/fire/realtime explosions inside the ships. After the quest is complete, Pruska's ship will look suitably destroyed and scorched. Added 2 folders to switch between different eye styles for Chiss. (Classic or new Star Wars Rebels style eyes). Can now only quit Morki's quest before the target has been defeated.

adjusted some terrain in Daedric Cave. Properly disabled Mean after quest completion so the corpse is cleaned up. (Eugh!). various AI package fixes. fixed a hole in the ceiling in the Cracking City Tunnels.

Moved Tir's secondary quests into the shell system so that he can only give them out once the promotion has been received. Nerfed the 'plagueblast' spells from some Chiss & Thrawn by about 40%. (Green ball of death spell). Nerfed every Magicka Saber by about 45%, putting the strongest ones on par with Ebony/Daedric and the Padawan ones between Orcish/Dwarven tier. This will restore balance to the galaxy. Version 1.68. Csilla Brew of Medicine will now show up as HEALTH primarily in SKYUI instead of magic.

Gemm can now only be recruited after you have completed A Friend Indeed. Modified Viit's stats. Frook will now properly engage the player in endless combat if Mean is killed first. Ionia is now Foolhardy instead of Brave for confidence level. Added 70 new lines of dialogue across the followers in the mod. These are progressively gained by advancing in the quests and discovering new things, so don't forget to check in with everybody about the war.

Renamed remaining Chiss to have simpler names (IE not 'Long names like Hiaw'wish'aussu' and now is Captain Wish (Aussu)). Made very ambitious changes to the Valley Fortress for the Final Battle. Remodeled most of the area, added more detail and more interesting terrain. ADDED A SECOND ESP TO THE MOD (this was necessary for me for a plethora of reasons.

New ESP in 1.67 and onward will be called Invasion of Skyrim). Modified some perk entries internal settings, slightly downscaled some perks. Renaming all friendly Chiss to simpler names. Made changes to Mister Smith's Assistant for clarity and flow in both dialogue and log entries.

Tir is now able to distribute all of the same Secondary Quests that Draqh can after you have been promoted to Captain. The Possessed (floating lightsaber enemy/summon) are no longer invulnerable. Version 1.66. Fixed an issue where trying to recruit Flim into your squad would instead recruit Dro'sindir. Added a new feature - Fully re-equip and re-outfit squadmates, as if they were your followers.

There is now no difference between the follower system and the squad system other than the fact that the squad system does not use scripts or aliases to get it's job done. Hah!.

Squadmates no longer affect your sneak-meter. Squadmates will now sneak when you sneak. Added new message notifications when characters are taken into and pulled out of the squad system. Added new Hit & Death Squads that will pursue a higher level player more effectively than the assassins will. These squads are FINITE, unlike the assassins. (Assassins are potentially infinite until you complete the Opportunities for Freedom quest). Added a new Tank.

Beware the Weblord, a spider and poison themed enemy!. Added a marker for Traitor's end cave. Buffed Interrogator Reed and added an accomplice to make the fight a bit more of a Boss Fight. Buffed every Shul Assassin and reworked their abilities and strengths. Modified and pushed back the Shul Assassin's timing and likelyhood to attack (while leaving it still quite likely, to encourage action about them!). Version 1.63.

Fixed a 'floating' marker in the Library (restored)Modified the lighting in the Library (restored)Enabled fast-travel in the Library (restored)Made the interactive walking encounter with prisoners more livelyFixed a few stages on the CQ05Rescue mission not firing correctly.Made all Images have a base 33% magic resistanceAdded slaves to the Morogoth dungeon (to capitilize on the perverted vampire style)modified the resurrection script to be more spoopyFixed Tir greeting player too much. Version 1.60. Corrected an issue with Khalbad's tomb not being locked before the quest for it arrived. Changed Kuss' outfit to the unique blue Tavern outfit. Fixed the Library being restored properly by completing Gemm's quest A Friend Indeed. Reworked the boss fight for A Friend Indeed. Completing the quest A Disturbing Image now grants the Player a Perk Point.

Completing the quest On a Mean Spree now grants the Player a Perk Point. Completing the quest Opportunities for Freedom now grants the Player a Perk Point. Version 1.58plus. MISC ADDITIONSAdded a chunk of dialogue options with Kert about the Imperial Chiss units, for a quick tutorial about them and their weaknesses.Kert will attempt to force-greet the player if they enter the Resistance Warrens before completing CQ01MorkiAdded some missing dialogue files for Giwoza during CQ09MeanChanged some faction and relationship details between Frook & Mean.

ENEMY CHANGES. All Tanks & Freaks now have a 40% WEAKNESS to magic. This weakness is counteracted when they are below 30% HP by their infamous passive ability, but even then this leaves them with a critical weakness and even bigger incentive to stay away from them.

Version 1.55. QUEST CHANGESCleaned up a few conditions leading up to the Cracking City, such as when Rusho decides to try to pull you into dialogue versus when it's actually the correct time to be talking about it.MISC CHANGESChanged the crafting requirements for the Peacebringer armor set to after you become Captain. (when you are promoted at the Cracking City)Added a clothing version of the Peacebringer armor, for those mages that want to look foine.

Also, made the armor receive stronger enchantments (or at least tried to)Added a unique outfit just for Tir, to better distinguish his importance (if upgrading mid playthrough, may need to click on Tir and ResetInventory)Added a unique outfit for Lutta, to make her stand out more (if upgrading mid playthrough, may need to click on Lutta and ResetInventory)Added some starting Resistance clothes for the manor bedroom, for mages that want to look foine.Placed a few of the new unique clothes aroundAdded 3 sets of mage outfits for the Imperial Chiss at soldier, elite and Legendary levels. They are based on the velvet robes from Jacknifelee. Version 1.54. RECOMMEND STARTING A NEW PLAYTHROUGH IF UPDATING FROM 1.50 TO 1.51 As expected, these units burn your mana on hitsSlave Frook- A prized-slave bodyguard to Mean'truro'shul, he is for some reason fiercely loyal to MeanNEW MAIN QUESTCQ08Ship - Accompany Nis on a unique assassination attempt, board an enemy ship in naval combat- This quest has consequences but must be completed to proceed in the main storyNEW STARTUP QUESTCQ00Vesk - Vesk will now come seek the player out to inform them of the Chiss and request their assistance. This now delays the 'Join the Resistance!'

Quest, but can still be bypassed by going directly to the Resistance if the player knows what they're doing.MAJOR QUEST CHANGES (summed up)- The order of the main quests has been shuffled with a single purpose in mind; CRACKING CITY SOONER. ARMOR/LEVELED LIST CHANGESDistributed the levels 2-5 of Elite Armor throughout the Elite leveled lists.Experimenting with generating TEMPERED armor (this means enemies may have Flawless, Legendary, ETC armor on)QUEST CHANGESReward for CQ15 being complete; Draqh awards a constant Perk to the player, causing them to take 10%(!) less damage from all Chiss units. Perk value is XX80FF4EReward for CQ13SigilStone being complete; You will also gain a spell to teleport freely to the Cracking City Lobby. ADDED NEW SQUADMATES TO THE SYSTEM (this is everyone now!)JineKrizzaKimMessMorkiNarmiNaydaNisRardSaretahTerrmuthVeskVolrionWezPipZoeMISC CHANGESUpdates to quest markersAdded Lieutenant Jase, a follower for Imperial General TuzzMoved some objects around and added new ones in the Resistance HQ WarrensModified Jine's appearance to be less 'cute' and more 'warrior'Changes to some Csilla armors to make them 'Empower' spells instead of just reduce casting cost, such as the Medic and Illusionist enchantments. Version 1.43.

NEW SQUADMEMBERS IMPLEMENTEDFLIMGEMMGROGHAMASSIVE BUFFS TO CSILLA POWERS, THEY ARE BETWEEN 75 - 125% MORE POWERFULDurations are now also increased from 45 seconds to 120 seconds for all powersAdded Vampire's Lament- Grants Health Absorption on all melee attacks for. CHANGELOG 1.31ADDED BATCH FILESFor those who like a little boost or maybe start new playthroughs often, there is now a complete list of Main Quest batch files to auto-complete back to where that last playthrough left off!. CHANGELOG 1.25ADDED IN 5 LEVELS OF EVERY ARMOR (except basic resistance armor)(still need to add levels to ROYAL, SOLDIER, TROOPER, RESISTANCE LEADER)You will now encounter and find Chiss Armor that will have varying strengths, from regular strength to V strength.Strength is basic Roman Numerals. ( I, II, III, IV, V )You can craft or find these on enemies. They will rise in armor rating the stronger they are.

Please leave some feedback!REBALANCED IMPERIAL CHISS PLATE ARMORToned back the armor rating on the Imp Chiss Plate by 2-3 on all pieces as it somehow was ending up stronger than late game armors. Not sure what happened there!RECOLORED AND RE-MAPPED CHISS TROOPER ARMORArmor is now blue scaledNormal-map has been restored to it's former glory. Version 1.23. CHANGELOG 1.23Focused on the Resistance and some dialogue options, cleaning up the dialogue conditionsAdded some additional dialogueRe-directed some generic lines that can be asked of any Etok to go into the 'I need to ask you something' subline. Also labeled this as a (More Options) linesRe-directed some etok lines to 'I need to ask you something more specific'Remodeled the Resistance HQ Warrens and moved the Library to the Barracks.- added sleeping quarters- reworked some AI packages. Version 1.22. Changelog 122ADDED MORE OPPORTUNITIES FOR CHISS ENSLAVED DRAGONS TO APPEARADDED 2 NEW ENEMIESChiss WebmasterChiss Elite Webmaster- Both are spider-themed enemies, summoning many types of multilegged arachnae to jump on your faceADDED IMPERIAL SUPPORT BOMBSEnemies now have a small chance to appear with their own variant of the support bombs.

There are SIX types of support bombs with a variety of uses and applications. Enemies will dramatically toss soul gems to the ground, exploding into SWEET BUFFS for them.FEEDBACK REQUESTEDADDED THE CHIMERA BACK TO THE OVERWORLDThrawn's personal Dragon is once more roaming the overworld of Skyrim. Beware, as the Chimera is on par with a Legendary dragon.Various other unit fixes.

Version 1.20. CHANGELOG 1.16ADDED 'THE SHUL THREAT' CQ15SHULAdded the next main quest in the storyline, the Shul Threat.Obtained from Tir after completing 'THE PRICE YOU PAY'Be warned!!

There are multiple outcomes that have severe consequences in this quest! Make your own decision carefully!ADDED 'A CSILLA NECKLACE FOUND'Added a new repeating quest to generate Csilla Necklaces if the Player chooses to the Canon option in 'THE SHUL THREAT'ADDED A NEW LATE GAME FOLLOWER. BUT IT'S A SECRET TO EVERYBODY RIGHT NOW. Version 1.15. ADDED NEW SMITHING INGREDIENT, VANADIUMVanadium is a type of steel that Chiss use in many of their armor recipes.

Added non-playable Captain's armor to all Chiss Captains instead of sharing the same loot table as Tanks.Changed all Magicka sabers to be un-droppable. (Not 'lore friendly', as Obi-Wan always dropped his in the movies but oh well!)Moved the 4 soldiers from the outlying outposts in Skyrim into the Resistance Warrens until the Cracking City has been discovered.Rerouted some guard patrol paths.Rescaled every allied NPC to level between 80% to 100% of the player's level and max at 80 to 100. Only exception is General Draqh, who levels 10% faster and has no cap.Resistance Boat is now FULL LOD (finally.)Rebalanced the Sith Gateway Keeper in the Forgotten Sanctum.Traveling resistance merchants will now occasionally visit the Resistance HQ Warrens to restockAdded in a few unique styles of Resistance CuirassModified some enemy chiss AImodified and fixed some wonky spawn parameters (Fort Snowhawk, anyone?)Slightly shortened Thrawn's heightRecolored Cremia's/Krizza's robes for men. Women coming next!NEW ADDON RELEASEDCreated a crossover of Relics of Hyrule + Invasion of Skyrim! Add a new repertoire of enemies and item combinations to your experience with the Chiss Relic hunters! Experience Tanks dressed as Darknuts, Mad Majora's Mask worshippers and more!. Version 1.7.

MESHESAt a user's request, I re-optimized the meshes in the mod again with the newest version of Nif-Optimizer.There were indeed a few things that were able to be cleaned out further since their original conversion.As such, that should be a good performance and stability increase to the mod.SpellsLowered the damage of Plagueblast spells (The green spells that ignore magic resistance)Changed the Chissflesh spells to scale off duration instead of magnitude.QUESTFinally seem to have tracked down the issue with 'Avenging Murn', should be a full functioning quest by now. Version 1.07.QUEST UPDATESPatched some quests up so that they do not fail to fire (Hunting for Force Crystals)CELL UPDATESupdated Resistance HQ Warrens with more details around Tir's desk and in the Dining HallAdded a full complement of chests for players to use around Croghi's Forge. Simulates a player homePatched some annoying navmesh issuesLEVELED LIST UPDATESPushed all End-Tier lightsaber drops to Level 50 as earliest possible drop, as they are stronger than Daedric.THRAWN UPDATESTook a second pass through Images of Thrawn to rebalance and weaken them, their damage resist somehow got multiplied out of control in a recent patchFORCE POWERSRebalanced and added Destruction-Based spell scaling to Force PowersCSILLA POWERSAmplified Cloak damage on the following Csilla spells, from a base of 8 + scaling to 20 + scaling. Subject to change.UNSTABLE CURRENTCRYSTAL NOVASMOKEY PYRETEXTURE UPDATESCleaned up more armor textures' normal maps so they stop reflecting in reverse.Remodeled Chiss Royal armor to a Blue crystalline shade. Version 1.06.

QUEST CHANGESFixed an illogical error with Mister Smith's Assistant.Fixed a conditional error with the Secondary Quest dialogue.WORLD CHANGESRebuilt some normal maps on clothes and armor.(the original port over to Xbox One completely killed the texture quality of almost everything in the mod)ITEM CHANGESAdded a new set of armor, Resistance Veteran armor. It is a sleek glass set with unique reflection. At least 6 secondary quests must be complete before you can craft it.Added a new leveled list for the Resistance's shieldReworked Resistance leveled list for armor.Increased the chance for Resistance soldiers to have their cloaks.Added cloaks to Rusho's inventory for selling. Version 1.03. QUEST CHANGESADDED NEW QUESTSAdded CQWezForceCrystals00, a repeating quest that will generate Force Crystals (used in crafting Lightsabers) on a target globally marked as a Force User.Added CQCeska, a quest issued by Guard Captain Ceska during opening dialogue.

He will task you to retrieve trophies to prove your worth before becoming available as a follower and opening more dialogue.MODIFIED CQ02CHISS, 'Mister Smith's Assistant'Instead of handing the player a set of extremely over-powered armor, Croghi will instead give the player the instructions on how to craft it for themselves. This lets the player choose between a light or heavy set, as well as retains balance in general.MODIFIED CQ00STARTUP, 'Join the Resistance'I have heavily updated the opening dialogue with Brigadier-General Rard with 8 more lines of dialogue.Rard will clearly explain the Chiss Hierarchy within the Resistance, and leave much less up to guess-work. Before, it was far too rushed and 'Wishy-washy' for new players to understand what was happening.REVIEWED DIALOGUE FOR EVERY QUEST CURRENTLY IMPLEMENTEDI have long felt that there is too little dialogue given to the player when it comes to quests.Often, it seems like they were a little too 'loosey-goosey', not providing enough information to truly be coherent, and feeling forced.I have reviewed the dialogue on every current quest in the mod, and added over 100 new lines of dialogue for clarity. This should help the player feel less like they're being pushed along a linear rail, and provide a lot more reasoning behind everything.SPACED OUT QUESTS INTO PRIMARY AND SECONDARYYou will now need to complete X amount of 'Secondary' quests to unlock your next 'Primary' quest.Every quest that you do for the Etok will count in the background on a global value, 'CQComplete'.After the proper number has been reached, your next primary mission will become available.

For example, 'Mister Smith's Assistant' requires you've completed at least 4 secondary missions before it becomes a topic for Draqh or Croghi.MODIFIED THE SHELL SYSTEM TO ALLOW PLAYERS TO CHOOSE THEIR QUESTS FROM DRAQH, INSTEAD OF RANDOM ASSIGNMENTThere will now be a second menu to let the player pick who they wish to do quests for from Draqh. CHANGELOG FOR 1.0Introduced the Force officially into the modAs it has always been hinted that Wez is force-sensitive, it will come as a surprise to few that he is to be the Resistance's primary for wielder, equipped with Magicka saber and force power.ADDED MULTIPLE FORCE ABILITIES FOR PLAYERS TO LEARN3 levels of 'Fire Blast'3 levels of 'Frost Blast'3 levels of 'Force Push'6 levels of 'Force Lightning' (3 are red!)ADDED TWILEK RACEadded 5 Twileks to the leveled listsAdded 1 new Twilek MerchantAdded 1 new Twilek follower, Ionia, to the Resistance Warrens. Invasion of Skyrim - The Force AwakensInvasion of Skyrim is a massive overhaul to the entire world of Skyrim.

Set in a crossover universe, Nirn has been invaded by none-other than Thrawn, the secret Grand Admiral of the Galactic Empire.However, Thrawn has no space-ships. No fancy laser rifles.

Armed with his elite unit and Force sensitive specialists, he's here under the false pretense of a new race arriving from elsewhere on Nirn, hoping to uncover the extreme powers this planet houses deep inside itself. Having already been contacted by the Daedric Prince, Hermaeus Mora, and accepted the dark pact offered to him, Thrawn has become a nearly invincible power.What hope does Tamriel have against this evil?The answer comes in the form of the invaders.

The proud ' Etok ', Special Forces of the Imperial Armada, have defected from Thrawn and formed a Resistance. Based on a remote island far north of Solitude, the Resistance has been waging a background war with the Imperial Armada for over 25 years!From utilizing masterful Con-Artists such as Flim to wage propaganda war, or talented warriors such Command Sergeant Morki, or powerful psionic mages such as Specialist Wez, the Resistance stands a strong chance. If only they had the right leader for the job!Their General, Draqh, has been searching tirelessly for a fabled hero of Skyrim to come forth.

Best Mods For Grand Admiral Thrawn